You are growing. You are getting stronger. Try these
feats of skill. Test your speed. Test your balance. Test your
strength.
(Wolf handbook page 38)
Do requirements a through e, then do any one requirement from f through l.
NOTE for Akela: If a physician certifies that a Cub Scout’s physical condition for an indeterminable time won’t permit him to do three of these requirements, the Cubmaster and pack committee may authorize substitution of any three Arrow Point electives.
1a – Play catch with someone 10 steps away. Play until you can throw and catch.
1b – Walk a line back and forth. Do it sideways too. Then walk the edge of a board six steps each way.
1c – Do a front roll
1d – Do a back roll
1e – Do a falling forward roll
1f – See how high you can jump
1g – Do the elephant walk, frog leap, and crab walk.
1h – Using a basic swim stroke, swim 25 feet.
1i – Tread water for 15 seconds or as long as you can. Do your best.
1j – Using a basketball or playground ball, do a chest pass, bounce pass, overhand pass.
1k – Do a frog stand.
1l – Run or jog in place for 5 minutes.
Related Achievements, Electives, or Other Awards
- 1a – Baseball Loop requirement #2 and Softball Loop requirement #2
- 1h – Swimming Pin requirement #5
- 1i – Swimming Pin requirement #10
- 1j – Part of Basketball Loop requirement #2 and Pin requirement #2